RTHR_LAB
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NODE: /projects COUNT: 04 LAST: 2026-04-22

PROJECTS

Engines, renderers & tooling experiments
// PROJECT_01C++ · VULKAN
permanence
A deterministic forward+ renderer. Arena allocators, single-threaded command recording, frame budget held under 4.1ms on a 1660 Ti.
vulkan 1.3arenarender-graphactive
// PROJECT_02C · METAL
heightfield_lab
Compute-shader terrain experiments on Apple Silicon. GPU-driven LOD, sparse virtual textures, ~12M tris streaming under 80MB resident.
metal 3computesvtpaused
// PROJECT_03RUST · WGPU
midstep
A retargetable IK rig for stylized characters. Two-bone analytical solver + spring-driven secondary motion. Runs in <0.3ms per character.
wgpuikanimation
// PROJECT_04TOOLING
slabprof
A tiny in-engine frame profiler. Lock-free ring of scopes, <40ns per timing call, exports a single HTML viewer with no deps.
c99profilingoss